![]() Most of the original game's meshes and textures put by that one 3's company, they got from slightly modified open-licensed stuff available on the web. A little C++ core to control the 3D engine, and everything else extensively scripted in Python.Īnd using OpenGL, running on Linux, Mac and even that Win-thing. Everything else could be put on top later. The basic logic to build and render scenes should be very simple to put together. ![]() And completely legal, no more hiding into the bushes. And what the modding community has been able to achieve based upon this is astonishing.īut you're absolutely right: we have everything that is needed to create a similar game from the ground up, completely OPEN SOURCE, totally extensible and moddable. Click to expand.The original game concept and most of its implementation are very poor, but there is no available alternative that I know of.
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